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“Improving Learning Outcomes through Gamification”

Past programs18 August 2026 → 18 August 2026

About this program

An Online Program on “Improving Learning Outcomes through Gamification” Date: 18th August 2026 Time: 4:00 pm to 7:00 pm 4:00 pm to 4:30 pm - Introduction and Objectives of the program: Dr Manisha Khanna 4:30 pm to 5:45 pm – Designing Gamified Learning Experiences Expert: Dr Ganga Maheto, Assistant Professor, RIE, NCERT, Bhopal. 5:45 pm to 7:00pm – Improving Learning Outcomes through Gamification Expert: Dr Ajita Deshmukh, Assistant Professor, MIT-ADT University, Pune Education is continuously evolving with the integration of innovative teaching-learning approaches and digital technologies. One such approach is gamification, which involves the use of game-based elements such as points, badges, challenges, levels, rewards, quizzes, leaderboards, and immediate feedback in non-game educational settings. Gamification can make the learning process more engaging, interactive, and learner-centred. The Professional Development Programme on “Improving Learning Outcomes through Gamification” aims to equip teachers with practical knowledge and skills to incorporate gamification into classroom teaching. The programme focuses on how carefully designed game-based activities can enhance students’ motivation, participation, conceptual understanding, collaboration, problem-solving skills, and retention. The major objectives of the PDP are: • To understand the concept, principles, and importance of gamification in education. • To explore different gamification techniques that can be used in classroom teaching. • To understand the relationship between student engagement and learning outcomes. • To develop teachers’ skills in designing interactive and learner-centred activities. • To familiarize teachers with digital tools and platforms that support gamified learning. • To encourage formative assessment through quizzes, challenges, feedback, and progress tracking. • To promote collaboration, creativity, critical thinking, and problem-solving among learners. • To develop strategies for implementing gamification effectively in different subjects and educational contexts. The Learning Outcomes of the PDP would be: By the end of the Professional Development Programme, participants will be able to: • Explain the concept, principles, and educational significance of gamification. • Identify appropriate gamification techniques for different subjects, topics, and learner groups. • Design engaging gamified learning activities aligned with specific learning objectives. • Use game elements such as points, badges, levels, challenges, quizzes, and rewards effectively in teaching. • Integrate appropriate digital tools and platforms to support interactive and gamified learning. • Enhance student engagement, motivation, participation, and collaboration through gamified activities. • Apply gamification strategies to develop higher-order skills such as critical thinking, creativity, problem-solving, and decision-making. • Use formative assessment and timely feedback to monitor and improve student learning. • Evaluate the effectiveness of gamification in improving students’ learning outcomes. • Develop an action plan for implementing gamification in their own classroom or teaching context.

Sessions

Session 1: Introduction and Objectives of the program
18 August 2026 · 16:00 – 16:30
Expert: Dr. Manisha Khanna, DAKSHTAA
Session 2: Designing Gamified Learning Experiences
18 August 2026 · 16:30 – 17:45
Expert: Dr. Ganga Maheto, Assistant Professor, RIE, NCERT, Bhopal
Session 3: Improving Learning Outcomes through Gamification
18 August 2026 · 16:45 – 19:00
Expert: Dr. Ajita Deshmukh, Assistant Professor, MIT-ADT University, Pune
Program Code
I16012
Dates
18 August 2026 – 18 August 2026
Total Sessions
3